SDL-Ball is a Free/OpenSource brick-breaking game for Linux,BSD and windows with pretty graphics. 5 - March 26, 2010. 2 Context in SDL (C / SDL) Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) Tutorial3: Rendering 3D Objects (C /SDL) Tutorial4: Using Indices and Geometry Shaders (C /SDL) OpenGL 3. 0 is the latest release of the. The game content (graphics, sounds, music, levels, dialogue, demo game data etc) of Ur-Quan Masters, Free Heroes 2, Commander Genius, and GemRB is licensed under various free-distribution non-commercial licenses. Book: SDL Game Development by Shaun Mitchell. Repository for source code as I work through SDL Game Development by Shaun Mitchell. Note that I made some minor changes as I went along. It is probably safer to use the official repository for the book. SDL Game Development Discover how to leverage the power of SDL 2.0 to. What makes up a game 17 Breaking up the Hello SDL code 18 What does this code do? 20 The Game class 21 Fullscreen SDL 26 Summary 28 Chapter 2: Drawing in SDL 29 Basic SDL drawing 29 Getting some images 29 Creating an SDL texture 30 Source and destination rectangles 32.
The Helicopter Game in C++ is an interesting game/console application designed in the object oriented programming language – C++, with the use of SDL graphics. The game is an excellent example of utilization of C++ programming language in the field of game development. It demonstrates all the basic commands, syntaxes, functions, structures as well as concepts of file handling in C++.
Though the Helicopter Game in C++ uses SDL graphics, the source code of the game is very simple to understand. I have used comments in each line of code to help you understand each of them better. Also, I have provided the source code of game in C++ project format which consists of eight user defined header files and two Cpp files written for the performance of certain specific task used in the game.
Download Helicopter Game in C++ with Source Code and Program Files
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Download Helicopter Game in C++ with Source Code and Program Files
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Helicopter Game Project Abstract:
Listed below are some of the main user-defined header files that make up this Helicopter game:
In order to make the source code of Helicopter Hurdle game more user friendly, I have named the user defined header files such that it explains their respective functions. The major header files used in the source code are listed as below:-
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The the Cpp files used in the game are:
These all the files included in the source code make the game complete for playing.
Menu/Options:
The Helicopter game is very simple to start, play and terminate. In order to start the game, you should click at the application file of the game and there comes the game window or the main menu. In the main menu, you will have following options to choose:
Features:
In the game, you have to keep the helicopter flying without any collision with the vertical walls or the obstacles in the game. If the helicopter collides with any obstacles, the game is stopped and you will get back to main menu. The more you are able to keep the helicopter flying without collision, the more score you will gain.
In the Helicopter Game in C++, certain keys have been fixed to play the game. The UP ARROW key, lifts the helicopter up or helps to gain the height where as the DOWN ARROW key is for landing the helicopter. If no key is pressed, the helicopter loses its height.
Screenshots:
Also see,
Tank Game Bike Race Game More Projects in C/C++
You can use this Helicopter Game in C++ as your semester project or you can use it to learn C++ programming language and its different aspects. This game development project will help you to learn and understand using SDL graphics, making .DLL files and loading them, storing the data in an application by creating file on the computer, and many more.
I have tried my best to make the Helicopter Game in C++ bug free but still there may be some errors. So, I’d love to hear your feedback and suggestions. Also, if you have similar Helicopter game developed in C or C++, you can share it with us.
What is it?Sdl Game Development
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software.
This is the SDL wiki; SDL's main website is https://libsdl.org/.
This wiki is your portal to documentation and other resources for SDL 2.0.
Using the SDL documentation Wiki
Use the links under the Navigation Links heading in the left-hand menu to access:
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We hope you find everything you are looking for and enjoy using SDL. If anything is not addressed somewhere here feel free to take advantage of the Feedback form in the upper right or send an email to <ANTI SPAM wiki AT libsdl DOT org>.
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Enjoy!
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